AI Insights · Timothy · April 2025
Top Boat Games in Australia: Q1 2025 Performance
Explore the performance trends of the top boat games on the unified platform in Australia during Q1 2025, highlighting key metrics like downloads, revenue, and active users.
In the first quarter of 2025, the top boat games in Australia showed varied performance trends on the unified platform, which includes both iOS and Android data. Here's a closer look at their weekly downloads, revenue, and active users.
My Cruise by EYEWIND LIMITED saw its weekly revenue peak at around $2.2K in late January, with downloads reaching just over 3K in early January before gradually declining. The weekly active users remained relatively stable, fluctuating between 23K and 28K throughout the quarter.
Battle Warship: Naval Empire from Magic Prime Group Limited experienced a notable rise in weekly revenue, peaking at approximately $1.6K in the beginning of March. However, downloads and active users remained minimal, with no significant changes during the quarter.
Port City: Ship Simulator, developed by Pixel Federation Games, had a revenue high of $1.2K in mid-January, while downloads were modest, peaking at 302 at the start of the quarter. Active users showed a decline, finishing the quarter with about 254.
Sea Port: Cargo Ships Harbor, also by Pixel Federation Games, maintained a steady weekly revenue, peaking at $795 in February. Downloads were low, with minor fluctuations, and active users trended downwards from 36 to 22.
Finally, World of Warships: Legends PvP by WARGAMING Group Limited had a notable increase in revenue to $1K in early March, with downloads showing a brief spike in late February and March.
These insights are derived from Sensor Tower's comprehensive data, offering a detailed view of the app performance landscape in Australia for Q1 2025. For more in-depth analysis, Sensor Tower provides additional insights and data points.